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Messy Plays

Staying in the Mess · Set 01

Each play takes one finding from a real research paper and turns it into something you can actually feel — alone or with people you know.

Free — Set 01 available now Solo or group · ~15 min + conversation No facilitator needed

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What are Messy Plays?

A series of experiential learning plays — each one grounded in a real research paper.

You do the experience first. Then you read why it works. The insight lands differently when you've felt it — not just read about it.

Each card takes about 15 minutes solo. Works equally well with friends, family, or a small group. No facilitator. No prior knowledge. Just curiosity and a willingness to stay in the mess a little longer than feels comfortable.

The idea behind Messy Plays

Research that lives in the body,
not just the brain.

Most self-improvement content tells you what to think. Messy Plays ask you to feel something first — then explain the research after. That sequence changes what sticks.

W

Why this exists

Research that could change how you think about a problem stays locked in academic journals most people never open. The insights are real. The access isn't. Messy Plays close that gap — one play at a time.

H

How it works

The sequence is the method. You enter a situation before you understand why it was designed. You feel resistance, curiosity, or discomfort — whatever the card produces in you. Only after the experience does the research arrive to name what just happened. Understanding follows feeling. That's not just a design choice. It's why the insight sticks.

W

What it is

A growing series of plays, each grounded in a different research paper. Every play contains six cards — five experiences plus an orientation card — one per element of the MESSY framework. Staying in the Mess is the first play, built around Salmon & Steinberg's 2007 research. It's free. More plays are in development.

Set 01 — Now available · Free

Staying in the Mess.

Messy Plays™ · Play 01

Based on Salmon & Steinberg (2007)

Overview

Most of us have a deeply trained reflex: when something gets complex, messy, or uncomfortable, we move toward resolution before we've understood what we're actually dealing with. We jump to solutions. We escape. We call the backward movement failure.

This set is built around a single research paper — Salmon and Steinberg's 2007 study of social workers who chose to descend into what the researchers called "the swamp of important problems." Their finding was both counterintuitive and immediately recognizable: the problems most worth solving resist technical solutions. They require staying in the mess long enough, methodically enough, for something real to emerge.

Five cards. Five practices. One coherent arc — from noticing the escape reflex, to practicing resistance, to building sustainable support, to releasing the judgment that backward is bad, to extracting the wisdom that only mess produces.

What you'll walk away with

01

A felt sense of your own fix-it reflex — not just awareness of it in theory, but recognition of exactly when and how strongly it fires in real situations.

02

The experience of staying in a problem rather than resolving it prematurely — and the insight that the problem often looks different after you've stayed in it.

03

One concrete, simple support structure you've actually designed for yourself — not aspirational, but built for your worst days.

04

A reframe of backward movement — the ability to see regression and non-linear progress as part of how things actually move, rather than evidence of failure.

05

Specific wisdom extracted from a real mess you've already lived through — something you couldn't have accessed without having stayed in it.

Who this is for

This set will resonate most with people who regularly sit with other people's complexity — and their own.

Coaches & facilitators

Who notice they jump to solutions before the real problem has surfaced

Leaders & managers

Who feel pressure to have answers and find that pressure makes things worse

Parents & partners

Who love someone going through something difficult and keep trying to fix what isn't theirs to fix

MESSY Playbook users

Who want to feel the framework rather than just understand it

Curious newcomers

Who haven't heard of the Playbook but are exhausted by optimization culture and ready for something honest

This set is probably not for you if you're looking for techniques to resolve problems faster, strategies to eliminate complexity, or a system that rewards completion and optimization. These cards don't do any of that. They do the opposite.

Part of the MESSY Playbook ecosystem

The felt sense of why
the framework matters.

The MESSY Playbook gives you a framework for working with complexity instead of against it. Messy Plays give you the direct experience of why that framework exists. Each play corresponds to one of the five MESSY practices. If you already have the Playbook, these plays deepen the work. If you're new, they're a doorway in.

M · Monitor

Just notice.

Count your urges to fix without acting on them

E · Execute

Don't fix it.

Stay in the problem 10 minutes before reaching for a solution

S · Support

Design your floor.

Strip your support down to the minimum that works

S · Surrender

Name what moved.

Track direction — forward, back, sideways — no judgment

Y · Yield

Harvest the mess.

Extract what only the mess could have taught you

Don't have the Playbook yet? Explore it here →

Staying in the Mess · Six cards

Start with the orientation card.

It frames the set and points you toward the right card for where you are right now. Then work through the remaining five in any order that makes sense. Each card takes about 15 minutes solo — plan for more in a group, because the conversation it starts is part of the experience.

Orientation · Set 01 Start here — before any of the five cards
Messy Play™ · Set 01 · Orientation Before you begin
Start here.
Five cards. One research paper. Zero optimization.

Why this exists

Most self-improvement keeps you on the high ground — safe, manageable, and ultimately unimportant. The problems that actually matter live in the swamp. These cards help you go there.

How it works

Each card translates one research insight into a direct experience. You don't read about the finding. You feel it first. The research explains what just happened after.

What's in this set

Five cards grounded in Salmon & Steinberg's research on productive mess — one for each element of the MESSY framework. Solo or with people you actually know. No facilitator needed.

Where are you right now?

Tap the one that resonates most. We'll tell you where to start.

I keep jumping to solutions before I understand the problem
I want to slow down and notice what's actually happening
I need something simpler for when things get hard
I keep treating setbacks and regressions as failures
I have a mess I've been through that I haven't really processed
Not sure — I'll start from the beginning
Card 01 of 5
01 · M · Monitor Count your urges to fix without acting on them
Messy Play™ · Card 01 · ~15 min solo M · Monitor
Just notice.
Solo or with up to 6 people

Someone near you is talking about something difficult. A problem. A frustration. Something unresolved. They haven't asked for your help.

Your only job is to notice what happens inside you as you listen. Not fix it. Not respond differently. Just watch yourself.

The constraint

Every time you feel the urge to fix, redirect, or resolve — mark it below. Say nothing. Just count.

You're looking for:

The urge to offer a solution
The impulse to change the subject
The discomfort of not doing anything

Going solo? Recall a recent conversation where someone shared a problem. Replay it in your mind. Count every moment you felt the pull to intervene.

0

urges counted

When the conversation ends, flip to the reveal.

Card 02 of 5
02 · E · Execute Stay in the problem before reaching for a solution
Messy Play™ · Card 02 · ~15 min solo E · Execute
Don't fix it.
Solo or with up to 6 people

Someone you know is stuck. Same wall, different week. You've heard the story. You have thoughts. You probably know exactly what they should do.

Today your only job is to understand the problem better. Not fix it. Just understand it.

The constraint

For 10 minutes, solutions are banned.

You may only:

Ask questions that make the problem clearer
Describe what you're noticing
Say what this reminds you of

Going solo? Think of something in your own life you keep trying to fix. Write for 10 minutes using only the three options above.

Card 03 of 5
03 · S · Support Strip your support down to the minimum that works
Messy Play™ · Card 03 · ~15 min solo S · Support
Design your floor.
Solo or with up to 6 people

Cards 01 and 02 worked with what's happening now. This card — and the two that follow — ask you to look back. Past patterns. Past messes. What they reveal is often clearer from a little distance.

There's a messy situation in your life you regularly escape from. Not because you're weak. Because nothing you've built makes staying in it feel possible.

Today you're going to design the minimum thing that would keep you in the mess instead of out of it.

The constraint

Your support structure must be simpler than what you currently do. Not more elaborate.

Work through these three steps:

1Name the mess you keep escaping from
2Describe what you currently do when it gets hard
3Strip it down to the one thing that actually matters

12 words max

In a group? Each person works through the steps independently first, then shares their Step 3 answer. Whose is the simplest? Would anyone use someone else's?

Card 04 of 5
04 · S · Surrender Track direction — forward, back, sideways — no judgment
Messy Play™ · Card 04 · ~15 min solo S · Surrender
Name what moved.
Solo or with up to 6 people

Think of something that felt like failure or regression — a project, a relationship, a goal. Something that seemed to go backwards just when it should have moved forward.

You're going to map what actually moved. Not whether it was good or bad. Just direction.

The constraint

Describe each phase as a direction. No judgment allowed.

Not "it went badly" or "we succeeded." Only: forward, back, or sideways.

→ forward · ← back · ↔ sideways

Your movement pattern will appear here

In a group? Each person maps their own situation independently, then shares their pattern. What shapes appear? Does anyone see the same moves in a different order?

Card 05 of 5
05 · Y · Yield Extract what only the mess could have taught you
Messy Play™ · Card 05 · ~15 min solo Y · Yield
Harvest the mess.
Solo or with up to 6 people

Think of a mess you've already lived through. Something genuinely difficult and unresolved for a long time. Not something you're in right now — something you came out the other side of.

You're going to extract what it actually taught you. Not what happened after. What the mess itself produced.

The constraint

Your answer cannot contain the word "but."

"But" qualifies the mess away. Your wisdom lives in what's left when you remove it.

In a group? Each person writes their wisdom, then reads it aloud. The group listens for buts that snuck through. When they find one, they ask: what would it sound like without that?

You made it through all five.

Now take three minutes.

Not to optimize what you learned. Just to let it settle. These questions aren't an assignment — they're an invitation to notice what the set produced in you.

Which card landed hardest — and why do you think that one?

What shifted across the five cards that you didn't expect?

What's one thing you'll do differently this week because of what you noticed?

The cards don't produce transformation. They reveal the capacity that was already there. You did the work. The mess was the teacher.

Research attribution

The source behind Set 01.

Messy Plays are grounded in real academic research. Staying in the Mess draws entirely from the following paper. If the cards resonated, this is worth reading in full.

APA 7th Edition

Salmon, R., & Steinberg, D. M. (2007). Staying in the mess: Teaching students and practitioners to work effectively in the swamp of important problems. Social Work with Groups, 30(4), 79–94.

https://doi.org/10.1300/J009v30n04_06

MLA 9th Edition

Salmon, Robert, and Dominique Moyse Steinberg. "Staying in the Mess: Teaching Students and Practitioners to Work Effectively in the Swamp of Important Problems." Social Work with Groups, vol. 30, no. 4, 2007, pp. 79–94.

Messy Plays use insights from research for educational and personal development purposes only. The experiences are original designs inspired by the research — not reproductions of the authors' materials. The original paper and all rights remain with the authors and publisher.

What's coming

Play 02 is in development.

Each Messy Play is grounded in a different piece of research. Staying in the Mess comes from a 2007 paper on productive mess. Play 02 comes from somewhere entirely different. Same format. New insight. Same commitment to making research feel like something.

Explore The MESSY Playbook →

Get MESSY!

The mess isn't the obstacle. It's the map.